What's going on

Before I figure out what to do with this space, I wanted to do a quick update on what’s been going on.

I’m guessing just like everyone else the big part of things happening was when 3.3 hit Live, which was last week. By doing a string of random heroics, you can gather up quite a bunch of emblems to gear up some more with 232 and a little bit of 245, and the new heroics in icecrown with 232 gear – if those actually drops that is. I’ve been fairly lucky, I had a couple of drops, including one so I could upgrade my weapon and offhand, which make the most difference in terms of spellpower most of the time. And well, another couple of things. But it also had to include buying Crusader Orbs in order to let a (better than me) leatherworker make a nice wristslot item – which is a hard slot to fill.

In any case, more improvements to make, more emblems to collect, and soon ridiculous tradeoffs because Blizzard decided it was fun to put spellcrit on resto items.

I finally reached a collection of 50 non-combat pets that got me rewarded with a nice little Stinker – after 1 year of seeing people getting it before me. At least I was the fastest to get the /love critter achievement in the guild, I guess.

Meanwhile as a guild we’re trying out Icecrown Citadel, next to TotC and a little bit of Ulduar. Although I admit I haven’t been on much raids lately for various reasons, but I’m glad I was still able to keep my gear a bit up despite that.

So that’s the short version…

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A glimpse into my bags

Since it’s becoming ludicrous to maintain the ever growing contents of my bank and bags of my main character (and the bankcharacter is equally stuffed), I decided to make a random screenshot and make it official:

Van WoW
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Fun at Auriaya

Dropping [Cover of the Keepers], our first Auriaya kill required the healers to squeeze every bit of mana out of them.

wowscrnshot_070809_235149

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One happy family

Taking a little nap in the afternoon…

nap

Taking a tour through the Crystalsong Forest – though the tourguide was quite grumpy…

foresttour

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critters

At some point during TBC and kitty-dps-ing I noticed that from a certain amount of crit, you really start noticing an increase in crit (eventhough dps doesn’t go up that much on the meters). The magic number in WotLK lvl 80 is >34%.

The reason why this is so important – well, for me anyway – is that from this point on you can start on stacking AP while being able to keep up a nice pace on the combopoints due to [Primal Fury].

Not that I dps much… but still… even for grinding it’s nice to know.

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What about this tanking thing?

In order to get the juices flowing and get some more out of the WoW than just healing your average raid or heroic and doing dailies, I decided to pick up the art of tanking again. Slowly. This time not to support our raiding in a karazhan-esque situation, but just to have another option when lacking tanks for a random heroic. (yes that didn’t make sense, but I thought it would be fun to append -esque to a word, and it made me glow proudly for a second or two, which is good enough)

As usual I started surfing around for the latest Druid tanking mechanics information to get myself up to date. Pretty soon I stumbled upon the big “Dimished returns on Avoidance stats”-thing. I still find it hard to get an exact measure on how it actually works and what the consequences of it are. Our beloved wowwiki seems poorly edited on everything WotLK, and all that’s left are scattered guesses and hear-say.

So, here’s the link you’ll find and of which you won’t be able to make much sense out of:

http://elitistjerks.com/f31/t29453-combat_ratings_level_80_a/

What does it all mean?

Here’s what I think it means and what I think it does Not mean;

  • Dodge, Parry and Miss are under diminished returns
  • Those are calculated separately (in order to force tanks to spread their stats)
  • Everything stat that Gives you Dodge, Parry or Miss, is Not under diminished returns until it is fully added to everything else
  • So if you add gear with Dodge rating, and then go over to Agility, you’ll still be adding to the pool of dodge with the exact same diminished value for each dodge skill point
  • Stories about defense being worth more than dodge rating at a certain point, is not because defense will give you more dodge, but because it will still give you more Miss

I don’t think that on any moment during the Burning Crusade that I ever had to think about that fancy little feature via Defense that gives you a “Chance to be missed”.

So take a look at the new table for druids; No more crushes (because they don’t happen anymore if you’re only 2 or 3 levels lower than your average boss), No more crits (because our SotF got upgraded), just Hit, Dodge, and Miss.

Should this make you any happier? Not really, because the mobs/bosses just plainly hit harder and your Dodge isn’t what it used to be anymore.

What about Armor?

It ain’t what it used to be anymore, the multiplier doesn’t apply to every gearslot anymore. In return we got some wanna-be-mitigation things like fixed percentage damage reduction talents which we won’t be able to influence by gear.

What about Health?

Now here’s the big ol’ rub about this all. Like in every cap-level update we’ve had since vanilla WoW, is that stats like agility, dodge rating, defense rating and armor will give you less value, because the conversion rates are level dependent. Add “another” diminished return to the pool of dodge and chance to be missed, and you’ll have a lot of fun seeing your fancy 10 agility upgrade to have the value of mass produced plastic spoons.

Health, as in Stamina, however, still has the good ol’ HP=BaseHP+Stamina*10*talentedmultiplier conversion formula.

So now, when you happen to stumble upon our trusted source of gear indexation; Emmerald, and you’ll first be like “omg this item has more dodge and armor etc, why is it lower than that item” like I was, then consider all of the above.

So what are we missing?

You’re missing that Healers do not have an infinite amount of mana. Simply stacking stamina will still make you wipe like mad because healers will simply not have the ability to keep up until the end of the fight.

So even though everything seems to work against us in our heads, there’s still one stat that will still be able to be the biggest factor in our tanking: Armor. Even though armor is of lesser value, and your damage reduction doesn’t look fancy enough like in the old days, with every little bit you will still reduce the amount of damage taken during long fights in a linear way with every little bit of armor you collect.

What about this Chance to be missed?

The base chance to be missed is quite low, mainly because our level is 3 levels down from raid bosses. This means we’ll have to compensate that with A Lot of defense, which we can’t anymore gear-wise. Rumours about the magic dodge number to be 50% before going over to defense doesn’t seem to have any source or fancy graph, but it “might” be true. The question of how you’re going to collect 50% dodge however I won’t be able to answer…

Meanwhile

I’m determined to find the exact ins and outs, but I fear I won’t get the same kind of easy to use spreadsheets like we were used to having. Add that to limited openings in my schedule, a lot of raiding and healing, and plenty of other things to worry about.

So back to sleeping, working, and then continuing to collect champion seals for that awesome Teldrassil Sproutling.

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There we go again

I’m playing WoW again, but I wasn’t really planning on blogging anything about it, because I really haven’t kept up up with all the changes that happened during the last few patches.

I can honestly say I’ve missed raiding too much to stay away. I’m just one of those people that enjoy raiding and some instancing immensely in comparison to all the other stuff WoW brings along.

So after 2 weeks of pretty much every day playing WoW, I’ve been trying to come to a more balanced playing pattern. Meanwhile our guild has defeated several Naxx25 bosses, and 2 Ulduar 10 bosses, of which I was fortunate enough to participate in some of them. Naxxramas still looks a bit wimpy at some fights, the 10 man anyway, but Ulduar looks promising. 

Concerning healing, I haven’t “really” gotten to the point I was really struggling with mana or healing (I have ofcourse, but it had other reasons). It’s odd when considering hearing about so many mana regen nerfs and lifebloom nerfs. Lifebloom still does the trick, and mana regen isn’t really that much of an issue. Especially not since I’m still wearing a nice green On use Spirit trinket.

Of course some fights are still a bit much on the mana burning when you make too many mistakes and try to do too much. But as I read where the developers were aiming for: OOM at the end of the fight, that’s pretty spot on at my current gear level.

Maybe I’ll post some things occasionally, and read up on some new things, meanwhile I’m trying to just enjoy my playtime, and try to keep doing that other important thing… what was that again? oh right… real life… :-)

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Questing, questing, questing…

Surprisingly, I’m not playing as much anymore as I used to. I find leveling extremely tiring, now being lvl 74 questing in Zul’Drak, and find myself throwing the towel in the ring early and watch tv instead.

Someone in our guild already dinged lvl 80 yesterday and I guess the next lot will be there in a week or so. It’s very likely it’s going to take me longer than that, but it doesn’t really matter. (it’s totally slowpoke-heaven when you compare it to Nihilum already clearing the 25′s currently available 2 weeks ago, and our top-realm guild Chimaera (it’s always horde isn’t it) did the same 1 week ago)

Meanwhile in druid land we got some shocking twists into the whole expansion story; Wild Growth nerf and an Armor nerf. Go us.

For the heck of it, I’ve been playing this spec (51/0/14) instead of feral (well I played feral from 70-71, which was way better than this tbh, and 71-73 full resto aka unkillable-Hurricane-AoE-grinding-spec, and so now 73-74 balance). I took intensity because with all that spirit on my gear instead of moonkin stats really killed my mana regeneration. I’ve taken 2 resto upgrades untill now, and I don’t really expect to change a lot before 78, since it’s pretty much post-kara, badge and bt/sunwell crafted stuff what I’m wearing.

I’m disturbed about the amount of questrewards lacking stamina to be honest. If I’d take and enchant pure spellpower or kitty ap-gear upgrades, I’d be lacking so much health I’d be dead in a matter of seconds. Plus since I’m wearing about 160 haste (which I love as moonkin just as much as while being resto), it’s hard to make that decision to replace something.

So that’s a quick cap save the instance-stories (love! Nexus, Utgarde is boring (for healers anyway), and I don’t get AzjNerub).

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New BG healing

There is no new BG healing…

Even with new talents and new spells, BG healing is still best with Nature’s Swiftness and Swiftmend on the ready, while lifebloom has become significantly less powerful. If you’re into pvp, I doubt you would want the HT glyph. It’s fast enough, but it doesn’t heal enough on occasions where you just popped out of a rogue’s sap and want to hit NS + HT. Wild Growth has little to no use because of people constantly moving around.

I think that the luxury of having all these new spells even during raids – hasn’t made the druid’s healing easier. I was in MC last night with a raid of 15 people perhaps, and quite often I overdid my job – and ran out of mana so quickly that I don’t think it makes any sense. Before the patch, I was perfectly fine with rolling lifeblooms on a few people, was able to have a steady mana pool, and was even able to stay on top of the healing meters. And though you can feel the nerf to Lifebloom, I wonder if it’s not just time to return to the basics. Back to Lifebloom, back to a steady healing stream instead of all this healing spell chaos…

I’ll admit; I’m a confused druid nowadays. And I miss drinking manapotions…

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Naj'entus on toast

Huray! We got Naj’entus down! I was still OOM a lot, so were the other healers, no matter what I how much I healed myself with bandages instead of using healing spells – nor did rejuvenation and replenish help much.

However, I have no proof, I forgot to look at the numbers in Recount, and after we called the BT raid we went off to have some fun in AQ20 and I reset the data… Not too happy about that.

Anyway, I did manage to use Healing Touch a lot, rejuvenation, even used lifebloom a lot, not so much Regrowth unless I got confused and hit the wrong button. And ofcourse a lot of Wild Growth… But again, no numbers.

Time for some new enchants before our next raid concentrating on spirit and mana regen and not so much on +healing…

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